Generated by All in One SEO v5.0.0.1, this is an llms.txt file, used by LLMs to index the site. # Simon Lund Larsen Product @LEGO | Pragmatic Problem Solver | Agile Leader | Podcaster | Writer ## Sitemaps - [XML Sitemap](https://www.simonlundlarsen.com/sitemap.xml): Contains all public & indexable URLs for this website. ## Posts - [“Crash to black” — We need to talk about the ending of ‘The Mist’ from 2007](https://www.simonlundlarsen.com/crash-black-need-talk-ending-mist-2007/) - Frank Darabont changed the ending of Stephen King’s novella. King loved it. Then, why did it rub so many people the wrong way? It might even have killed Frank Darabont’s directing career. It has been almost 10 years since the movie was released in cinemas, and the new TV series based on the same Stephen - [Alfred Hitchcock and The Elements of Suspense](https://www.simonlundlarsen.com/alfred-hitchcock-and-the-elements-of-suspense/) - Alfred Hitchcock and Elements of Suspense - On Why Hitchcock Still Can Make You Sit on the Edge of Your Seat using the elements of suspense - [Den korteste vej til algoritmner og spil](https://www.simonlundlarsen.com/den-korteste-vej-til-algoritmner-og-spil/) - En undersøgelse hvilke algoritmer og datastrukturer der skal anvendes for at lave en repræsentation af Hex spillet. - [Level design patterns](https://www.simonlundlarsen.com/level-design-patterns/) - Level design patterns - Take the idea of formal design tools and show how to apply them to the process of level design for multiplayer first-person shooters. - [Please do not walk on the grass](https://www.simonlundlarsen.com/roleplaying-in-grand-theft-auto/) - On how roleplaying in Grand Theft Auto: San Andreas can be difficult because of the collision between the mechanics of the game world and the storyline - [No Man is an Island](https://www.simonlundlarsen.com/no-man-is-an-island/) - Looking for the dynamics between the game, the group and the player in World of Warcraft - [Playable Design - Presenting a method for Game Development](https://www.simonlundlarsen.com/playable-design-game-development/) - Presenting a method for Game Development - a flexible and dynamic game development method using prototyping as a design tool. - [Me, myself and my avatar](https://www.simonlundlarsen.com/me-myself-and-my-avatar/) - Discussing participatory culture and player rights in virtual worlds by Simon Kund Larsen - [Die Hard: First Impressions Last](https://www.simonlundlarsen.com/die-hard-first-impressions-last/) - How the simple and to-the-point character introduction in “Die Hard” elevated it from a mere standard action flick to an all-time classic. Introducing characters in a story is difficult. As a storyteller, you have to introduce the characters to the audience in a way that they can relate to them. Even unlikeable characters. We all have - [“Carlito’s Way” — The One That Got Away](https://www.simonlundlarsen.com/carlitos-way-the-one-that-got-away/) - Looking into how one long take perfectly illustrates Brian De Palma’s extraordinary craftsmanship and his mastery of the visual language. - [“Hell or High Water” — Pissed of and looking for someone to blame](https://www.simonlundlarsen.com/hell-or-high-water-pissed-of-and-looking-for-someone-to-blame/) - Looking into the dualistic structure of the narrative “Hell or High Water” (2016) is at face value a classical tale of cops and robbers, or perhaps even a modern western as it has been hailed by many. It’s a story about what is right and what is wrong. Lawmen and outlaws. You don’t have to - [Kickstart your creative writing — Use the proven structure of mainstream Hollywood screenwriters to outline your story](https://www.simonlundlarsen.com/having-trouble-with-your-story-i-wrote-a-guide-that-might-help-put-some-structure-to-it/) - So, how do you go about writing a screenplay for a feature length movie? Or any longer story for that matter? You do one thing: Outline. Outline. Outline…. and… outline. I know that many big-time novelists and screenwriters don’t outline at all. The Coen brothers have said in numerous interviews that they never outline, but for the rest of us, I - [Unlock your true productivity potential by focusing on less to achieve more](https://www.simonlundlarsen.com/unlock-your-true-productivity-potential-focusing-less-achieve/) - We all been there. Daydreaming about having more hours in the day to do the stuff you really want to but can’t seem to find the time for. Check. Been there. Many times. We look with envy at successful people. Somehow, they have unlocked a pool of unlimited time. That serial entrepreneur with all the successful start-ups - [How to Effectively Combat Writer’s Block and Fear of the Blank Page](https://www.simonlundlarsen.com/how-to-effectively-combat-writers-block-and-fear-of-the-blank-page/) - When writer’s block hits you, it hits you hard. Here are some really good tips and tricks to stop it from happening and ward of fear of the blank page - [Lethal Weapon — How to create character depth in mainstream action movies](https://www.simonlundlarsen.com/lethal-weapon-how-create-character-depth-mainstream-action-movies/) - How screenwriter Shane Black and director Richard Donner created a landmark action movie of the 80s by injecting a bit of humanity into the story Martin Riggs is crazy. Not just your usual kind of crazy. He’s CRAZY. “Jumping off the top of a building for fun” kind of crazy. A story about a family - [Playing the game - Managing Computer Game Development](https://www.simonlundlarsen.com/playing-the-game/) - Game development projects are generally badly planned and badly managed. This results in delayed productions and exceeded budgets. - [Human remote control - EyesWeb](https://www.simonlundlarsen.com/human-remote-control-eyesweb/) - With the use of EyesWeb, we have tried to create an alternative way of controlling a movie- and sound-clip. - [Scaling geometry difficulty in Level Design](https://www.simonlundlarsen.com/scaling-geometry-difficulty-in-level-design/) - Looking at some of the issues with geometry puzzle in first- and third-person level design ## Pages - [Hi there, I'm Simon](https://www.simonlundlarsen.com/) - I'm a happy husband, a proud father of two, a slow runner, a passionate screenwriter, a lover of jazz music, a movie buff, and an enthusiastic book collector. - [Say hello](https://www.simonlundlarsen.com/hello/) - Use the form on this page to contact Simon Lund Larsen. I'll try and answer all contacts within 24 hours. - [Writings](https://www.simonlundlarsen.com/writings/) - Combined list of writings by Simon Lund Larsen - [Work](https://www.simonlundlarsen.com/work/) - You can always find my most up-to-date resume on LinkedIn, and you can also contact me for more information and with any comments. - [Podcasts](https://www.simonlundlarsen.com/podcasts/) - The podcasts created by Simon Lund Larsen. Find Verdens Pinligste Far - the most popular podcast for kids in Denmark. - [Privacy Policy](https://www.simonlundlarsen.com/privacy-policy/) - Who we are Our website address is: https://www.simonlundlarsen.com. Comments When visitors leave comments on the site we collect the data shown in the comments form, and also the visitor’s IP address and browser user agent string to help spam detection. An anonymized string created from your email address (also called a hash) may be provided ## Categories - [Uncategorized](https://www.simonlundlarsen.com/category/uncategorized/) - [Writings](https://www.simonlundlarsen.com/category/writings/) - I have started publishing my new writings on Medium. Currently, you can find these articles there: The rest of the writing are kept here for archival purposes: Playable Design Playing the Game No Man is an Island Please do not walk on the grass Level design patterns Alfred Hitchcock and the Elements of Suspense DANISH: Den korteste vej til algoritmer og spil ## Tags - [algorithms](https://www.simonlundlarsen.com/tag/algorithms/) - [creative writing](https://www.simonlundlarsen.com/tag/creative-writing/) - [development](https://www.simonlundlarsen.com/tag/development/) - [Film](https://www.simonlundlarsen.com/tag/film/) - [Film Analysis](https://www.simonlundlarsen.com/tag/film-analysis/) - [Filmmaking](https://www.simonlundlarsen.com/tag/filmmaking/) - [first person shooter](https://www.simonlundlarsen.com/tag/first-person-shooter/) - [fps](https://www.simonlundlarsen.com/tag/fps/) - [game analysis](https://www.simonlundlarsen.com/tag/game-analysis/) - [Game Design](https://www.simonlundlarsen.com/tag/game-design/) - [game development](https://www.simonlundlarsen.com/tag/game-development/) - [game production](https://www.simonlundlarsen.com/tag/game-production/) - [Games](https://www.simonlundlarsen.com/tag/games/) - [hemingway](https://www.simonlundlarsen.com/tag/hemingway/) - [Hitchcock](https://www.simonlundlarsen.com/tag/hitchcock/) - [identity](https://www.simonlundlarsen.com/tag/identity/) - [itu](https://www.simonlundlarsen.com/tag/itu/) - [Level Design](https://www.simonlundlarsen.com/tag/level-design/) - [lifehack](https://www.simonlundlarsen.com/tag/lifehack/) - [medialogi](https://www.simonlundlarsen.com/tag/medialogi/) - [medialogy](https://www.simonlundlarsen.com/tag/medialogy/) - [Movie Review](https://www.simonlundlarsen.com/tag/movie-review/) - [Movies](https://www.simonlundlarsen.com/tag/movies/) - [multiplayer](https://www.simonlundlarsen.com/tag/multiplayer/) - [productivity](https://www.simonlundlarsen.com/tag/productivity/) - [remote](https://www.simonlundlarsen.com/tag/remote/) - [Screenwriting](https://www.simonlundlarsen.com/tag/screenwriting/) - [spark file](https://www.simonlundlarsen.com/tag/spark-file/) - [Storytelling](https://www.simonlundlarsen.com/tag/storytelling/) - [time management](https://www.simonlundlarsen.com/tag/time-management/) - [work life balance](https://www.simonlundlarsen.com/tag/work-life-balance/) - [writer's block](https://www.simonlundlarsen.com/tag/writers-block/) - [Writing](https://www.simonlundlarsen.com/tag/writing/) - [Writing Tips](https://www.simonlundlarsen.com/tag/writing-tips/)